Vitel Hymmnos

Common Vitel Note is a fan-made dialect of Hymmnos, a language created by Akira Tsuchiya for the game Ar tonelico. It is used primarily by male reyvateils on the Cor Varda server.

You can visit the original Hymmnos conlang here: http://conlang.wikia.com/wiki/Hymmnos

=Origins=

After establishing contact with the lost colony of Clusternia, a researcher named Naau Lesya Vitel designed the Vitel dialect for the Cor varda server, which hosts male reyvateils.

Vitel, while derived from preexisting dialects of Hymmnos, was also directly created from Risshizentsukuyomi.

=Writing=

Vitel is written with Hymmnos Glyphs. See here: http://conlang.wikia.com/wiki/Hymmnos#Writing

=Grammar=

Naming
The extension for songs in the Cor varda server is INTER. So, when singing a song in the Ar tonelico server, the song would be called, for example, EXEC_HARMONIUS/. If the song were to be sung in Cor varda, the song would be INTER_HARMONIUS/.

When singing song magic, the extension HYMME is added after INTER. If a reyvateil sings a song magic called Revival, in the server it would be called INTER_HYMME_REVIVAL/.

When the name of a song is more than one word, like Chronicle Key, a = is placed between the two words of the title. Ex. INTER_CHRONICLE=KEY/.

Initialization Sequence
At the beginning of all Vitel songs is the Initialization Sequence. When a reyvateil sings their own song, the following sequence is used:
 * cor varda >> enter [reyvateil code]


 * en chsee [theme]/. = [song or message]

This sequence identifies the server (Cor varda), the reyvateil executing the song, and the general intent or purpose of the song.

The [reyvateil code] is the identification of that reyvateil in Cor Varda, essentially, their Hymn Code. It has two sections: one describing the level of the reyvateil and the second the order of their registration in the server. The Hymn codes used in the Ar tonelico server would also be accepted by the server. The [theme] is one capitalized word which summarizes the intent of the song. [Song or Message] is a result, action, or consequence of the theme.

Example:


 * cor varda >> enter 0x0


 * en chsee POPICA/. = chsee mea zodal/.

(The Cor varda server enters [Reyvateil 0x0] and becomes [Nature]- That will [physically change into my death].

If the reyvateil is supporting another reyvateil's song (powering up another song), then this sequence is instead used:


 * cor varda >> enter [reyvateil code 1]#[reyvateil code 2]


 * en harmon [theme]/.

In this sequence, reyvateil code 2 refers to the supporting reyvateil, and reyvateil code 1 is the ID of the reyvateil executing the song.

Example:


 * cor varda >> enter 0x0#1x106


 * en harmon POPICA/.

(The Cor varda server enters [Reyvateil 0x0] via [Reyvateil 1x106] and amplifies [Nature].

Emotion Sounds
Vitel, like other forms of Hymmnos, places emphasis on Emotions. However, because of the way Songs are processed in Cor varda, it is extremely difficult to single out exact emotions such as "anger", "sadness", or "happiness", or the amount of those emotions. When singing in the Cor varda server, emotions from the singer's surroundings are used to power the song. Because the emotions mix together, the singer cannot identify specific emotions. Instead, Vitel Hymmnos uses five Emotion Sounds which identify various aspects of the Emotion Flow in the song.

Also, unlike Standard Hymmnos where all three emotion sounds must be said in order to register in the server, the singer can speak any of the five emotion sounds at any time to show a change in emotion, after all of them have been used at before. Since acknowledging the many fluctuations of emotion during singing would not only be impossible but also tiring, once the emotion sounds are spoken, it is assumed that those conditions remain the same until another emotion sound is said, which will show a change in the conditions.

This might sound a bit confusing, but it will make more sense after reading through the different types of Emotion Sounds.

The five Emotion sounds refer to the amount of energy flowing from the reyvateil to the server, the speed at which the energy flows, the reyvateil's directions for that energy (supply more, keep giving this amount of energy, etc.), the overall ambiance the mix of emotions has (how they interact with the reyvateil's mindset), and the reyvateil's own emotions. Here's the table, which will hopefully make it clearer.

The Emotion Sounds can be sung at any time, but all five must be used together the first time. If the song begins, the reyvateil cannot start with "ti:E DELA JYEL", without using the Level 1 and Level 2 Emotion sounds. After all five emotion sounds are used together the first time, they can then be used by themselves at any time.

Also, when using an Emotion Sound in the same line as non-emotion sounds, it's necessary to separate them using the / symbol.

Basic Structure
To start, let's show a simple sentence in Vitel.


 * A-06 S-3 ti:A DELA KI / quasere me fait


 * (With a fairly average amount of normal emotions, I concentrate; we do something)

Vitel Hymmnos, like other forms of Hymmnos, uses a defaulted pronoun and omits the subject. In Vitel, the idea is “during singing, we all resonate and feel as one body”, and thus, the subject is usually omitted in sentences. However, while other forms of Hymmnos would translate this to “I”, Vitel’s omitted subject is “we”.

So, the next thing for you to think about is, if the subject is omitted, what is that third word in the sentence that isn't an Emotion Sound? The word quasere means "something", and fait is the verb for "to do". There's a strange ordering here if you compare it to English, but this is because sentences in Vitel follow an Object-Subject-Verb format:


 * (object) me (verb) (object or compound)

The word me is actually a particle, indicating the next word as a verb. It's like a dividing line between words so that we can tell the difference between the object, subject, and verb.

Another particle, rre, is used to define the subject if it is not the default subject "we".


 * (object) rre (subject) me (verb) (object or compound)

Let's give an example of it in use:


 * quasere rre yor me fait


 * (Something) (particle) (you) (particle) (to do)


 * (You do something.)

Also, as you might have noticed, there is no punctuation in Vitel, and pronouns do not exist, either.

Particles (Prepositions)
There are no particles such as "the" or "a" in Vitel; words are used directly without them. Many times particles don't need to be used, except when the verb affects something outside of yourself.

For example, if you want to say "We turn into a song" (aweet me excel), there's no need to use any particles, because the target of the action (to turn into) is the same as the speaker (we).

If the target is something outside of yourself, a particle may be used. In the sentence "yor-et me oonsa" (I betrayed you), the word et is a particle meaning "to, towards", and is placed after the target of the action, yor.

Adjectives
Adjectives and adverbs are placed in front of the word they are describing.

orz-warden (Despairing World)

doulcce-cinta (Sweet Thoughts)

Ownership
Ownership nouns are indicated by the symbol :, in which the "owner" is in front and the "owned" thing is to the right of it.

Example:


 * mean:ihaasn
 * (Our prayer)


 * Zalia:qevrra
 * (Zalia's true self)


 * suoga-sphere:pahit
 * (Sorrowful world's bitterness)

Position Marking
Position Markers are particles that indicate the position of something, such as whether something is "over", "under", "behind" or "in front of" another thing.

Example:



First Person Singular
Normally, sentences in Vitel have the subject defaulted to "we". If the reyvateil must say something as "I", however, then the sentence structure will change to SVO, like Standard Hymmnos.


 * A-06 S-3 ti:A DELA KI / fait quasere


 * (I do something.)

Inisphere
If a reyvateil is skilled enough, he may be able to separate the strands of emotion from each other and weave them into higher concentrations, amplifying the overall power of the song. This is done by a function called Inisphere.

In Inisphere, the reyvateil chooses the Emotion he wishes to “recognize”. Each emotion is registered within Cor varda, and the reyvateil will state the emotion he will amplify.

The reyvateil will then send “pulses” of that emotion to the Tower, and by using Inisphere, the pulses of emotion will attract H-waves of a similar kind. This way, instead of having muddled emotions, strong bursts of concentrated emotion will arrive at the server. In a sense, Inisphere is like a magnet.

During Inisphere, the reyvateil must concentrate solely on the emotion they wish to amplify. Because the words normally used in Vitel carry their own connotations, a special subsect of Vitel is used. These are words solely meant for Inisphere purposes, and have no actual meaning. These words are meant to aid the amplification of the emotion. Inisphere Vitel is agglutinative and is always in first person.

If the reyvateil is powerful enough to use multiple Inispheres at a time, he must separate them with <>  tags. Ex.  

Inisphere is activated by this code:


 * [Reyvateil code] >> exec INISPHERE x/.

Where x is the emotion the reyvateil wishes to amplify. Below is the list of possible emotions used in Inisphere.


 * Happiness - 0
 * Sadness - 1
 * Anger - 2
 * Terror - 3
 * Love - 4
 * Calm - 5

Prayer Words
These are sets of code that affect H-waves when said. They are essentially Risshizentsukuyomi, but converted into numbers for the sake of registration into the Cor varda server, as the server cannot distinguish between a word in Risshizentsukuyomi or a word in other dialects with a 100% success.

The chart demonstrates the effect of each code on the flow of energy, and also the meanings of each code.

=Hymn Code= The Cor Varda server currently accepts two types of Hymn Code: the Cor Varda Hymn Code and the Ar tonelico Hymn code (Ex. MIR_TEIWAZ_ARTONELICO).

Cor Varda hymn code is comprised of two parts, in the form of #x#. The first digit displays the power level of the reyvateil, or how many functions they have access to. The second displays the order in which they were registered.

To demonstrate this, let's break down the Hymn Code of some Reyvateils.

0x0

-Hymn Code of the Administrator of Cor Varda

-0 is the highest digit, so this Reyvateil can draw the most power and use the most functions from Cor Varda

-x0 means he is the first and only Reyvateil in the power level of the first digit (0). Meaning, no other reyvateil can have a 0 before the x.

1x106

-1 is the 2nd highest digit, so this Reyvateil is one of the more powerful ones.

-x106 means he is the 106th Reyvateil to be in the 1 rank.

5x4

-5 means he has no access to Cor Varda's functions besides singing and has limited power.

-x4 means he is the 4th Reyvateil to be in the 5 rank.

=Pronunciation=

Numbers
From the main Hymmnos Conlang:
 * Nel - 0
 * Nnoi - 1
 * Ji - 2
 * Dri - 3
 * Fef - 4
 * Vira - 5
 * Ixe - 6
 * Hept - 7
 * Oct - 8
 * Nei - 9
 * Dec/de - 10
 * Hec/he - 100
 * Kik/ki - 1000
 * Mik/mi - 10000

The second form of the decimals is used when combining, in a manner similar to Japanese. For instance, jide is 20 and kik octohe ixede octo is 1868.

The Emotion Sounds are pronounced as individual numbers. So, if the sentence is mea &gt;&gt; 424= sonwe anw sol ciel., it would be pronounced as mea tras fef ji fef meen sonwe anw sol ciel.

=Lexicon= Words that can only be used in the Cor Varda server.

=Example text=