Xitheria Note

The Xitheria Note was created by Augusta21 (who is now known as Adarium14), and has made its debut in two different worlds and settings. In the world of Ari'Vecielm, it is one of the notes that is invented by Altheumelia herself. In another series and universe known as Pantha Rhei, a girl named Althaea is the creator of it.

Alternate History- Altheumelia
The dialect was created by Altheumelia Exeli Precielm as one of her projects. Using the inhabitable colony satellite she created with Song Magic, Ethesecta, she created and installed Xitheria's Cielaserver into Ethesecta, turning the said into also a Server Satellite. The dialect was created using several elements from Clusternia Note, Arlesong Note and programming languages like Tek Riafa and REON-4213, and became the main dialect for the Genom, --the children born by her subconsciousness and unconscious feelings, --of Ethesecta, the human refugees that Altheumelia took under her wing, and for the organization she founded alongside several friends, --the Alixirum, -- to utilize for their Song Magic while Synchronized to Exapico and Amuelia through Ethesecta.

Grammar
Each dialect has its own and unique phonation and phonation of letters, and Xitheria is no exception to this. Below are a list of the phonation of the letters of the language, and their IPAs are based on the normal version. It is heavily influenced by German, Japanese, Hmong, Myanmar (Burmese), Shan and Chinese phonology.

Grammar
The Xitheria Note follows a simple sentence structure that is read from left to right like English. It is first begun with the Emotion Bank, --which consists of 3 elements: intensity, emotion and the desirability of the emotion, -- that is separated from the rest of the sentence with a ":/:". Here is the basis for the sentence structure: (lv.1)/(lv.2)=(lv.3):/: (sentence) >>CLS->{(energy source)}/: (emotions: Intensity->emotion->desirability) (sentence structure: usually can be normal English structure)  You also notice the bank that says 'energy source', yes? That is the bank that will describe the type of energy being used by the song, and the type of function it will perform, but more will be shown about it later.

Emotions
As always, the default subject is set as 1st POV (I, me) when the Emotion Bank is used. Emotion Banks can be used at the start of a sentence, and are the main feature of the dialect's emotional definition and emphasis. It consists of 3 elements: Intensity, emotion, and desirability.

Concept Sounds (CS)
Concepts Sounds are a special case of Vowel Letters used in Status Verbs (S.V.) to modify the verb. Every S.V. has four letters and four banks for the Concept Sounds. This concept was derived from Clusternia Note, and the creator decided to use only vowels, since consonants would cause difficult pronunciation. This would give the Note a faster singing/pronunciation speed rate, reducing the time taken to pronounce each word.

Informal
The Informal Case Pronouns are the most commonly used type of pronouns in the Xitheria Note. As the name implies, it is usually casual, regarding the implied subject.

Formal
The Formal Case Pronouns are used usually by people who have or wish to display a formal manner/disposition towards a certain subject. It usually holds connotations of arrogance, views of superiority (over a subject/person) or holding views of inferiority towards the implied subject. They have a controlling effect in Spell Songs.

Love
These Pronouns hold connotations of love, security and such feelings. They have a passive effect, which is mainly healing, support or defence, in Spell Songs.

Symbols
Since Xitheria is technically created in the form and appearance of a programming-and-environment-friendly dialect, its usage also consists of programming symbols and such.

Adjectives and Adverbs
As always, adjectives come before the noun, while adverbs before the verb.

Ownership Cases
Like all dialects, Xitheria also uses ownership cases to indicate possession. Xitheria ownership can came in 3 forms.

The first form uses underlines ("_") which are pronounced as "e". The object/noun is placed behind the underline, with the owner in front of it. Let's use the words 'hymete' (song) and 'ian' (I, me) as examples for this part.

E.g. hymete_ian (song) (of) (I, me) = (my song)

However, the underline's use isn't just limited to ownership. It can also be used to form new words by combining two other words. Let's use the 'hymete' again, but instead of 'ian', we'll use 'solit' (sadness) for now for this example. Let's try combining the 2 words using the underline.

E.g. hymete_solit (song) (of) (sorrow) = (elegy)

The 2nd form of ownership is by simply placing the 'owner' after or before the object. This is rarely used, since it can cause confusion to whether the object is 'owned' or not since the second form has no word or way of truthfully indicating ownership. This form, however, works best with pronouns used as 'owners'. E.g. ian hymete / hymete ian (both still have the same meaning of "my song", regardless of position)

Another option of distinguishing/marking/indicating ownership to use if the second form used would be using the 3rd form. The third form uses concepts borrowed from the Concept Sounds to indicate possession. It consists of prefixing capital letters to the start/back of the object to indicate possession, but the attachments are separated from the object with '-'. The attachments consist of vowels including 'N'.

A- (my, I, me, mine, 1st POV) indicates first person ownership. AE- ([animate] subject, 3rd POV) indicates that the subject (defined in the current/previous sentence) is the owner. E- (you, yours, your, 2nd POV) indicates second person ownership. EI- (they, them, their, theirs, plural 3rd POV [indifferent]) I- (she, her, feminine 3rd POV) N- (we, us, our, ours, plural 1st POV) O- (he, him, his, masculine 3rd POV) U- (it, this, that, 3rd POV [indifferent])

Word Modifications
Word Modifications are suffixes that come in 3 forms: Adjective, Adverb and Noun. They can modify a word into a different class, such as turning either an adjective or adverb into a noun and vice versa, but they cannot be used on Status Verbs.

E.g. solit (sorrow) + -ae (adjective modifier) = solitae (sad, miserable) E.g. fes (happiness, joy) + -et (adverb modifier) = feset (happily)

Line Seperation
acri/aniska=ye:/:// } hAyAmnA v hymete_vhisharia ->{vosa}// }>>CLS->{U155UKHA}/:     (In a state of deep meditation, I sing to you with the song of love)

Eingeist Protocol
EXEC::{EI=P}= Full name of singer >> server name// //->{protocol code}<=>{protocol code No. 2}=> 59147591920 -> 3x00100011 The Eingeist Protocol is a structure used when switching energy or system protocols between two targets, which are the singer and the other.

Repolum Protocol
EXEC::(REPOLUM=P)-> 1x10 { }{name of Server connected to}->{name of object/singer(s) being transported} }>> ADDR::0x{location} => ADDR::1x{destination code}  }<-x{name of destination}>>DIR->{RW} The Repolum Protocol is a Protocol Form used mainly for inputting coordinates and enabling safe and accurate warp travel. It also can be used to send energy from between servers.

Solaris Protocol
EXEC::{SOLARIS=P}=>4x1100101_191512118919 // //-> song server name >> Singer HRC // //<-{song name'''}_++> INITIA.ATK::MD Proto. >420101#93=>         //=>CLS.Define <<{SCH:AIM:SHT_=>{target name}>>{target coordinates}//''' //#=>CLS >>{energy type}/:

Inicoris Protocol
The Inicoris Protocol is a protocol sentence form used optionally in songs as a way of enhancing and defining the song's power and functions more clearly and sharply, giving the song a much more accurate and powerful edge and level of intensity, but it also comes with the fact that by using this protocol in the song, the singer will feel a large drain of energy. The more targets, energy sources, or commands in the song, the more energy is taken and used to perform the song's power and functions. hhh zzz:AAA-BBB_CCC.EEE//YYY_XXX::TD_ID::yyyyyy >> nnnnnn_//uuuuuu_/

1st Stage: Energy Flow (hhh)

 * (#=>)- Most basic and simplest of all Flow Statements. Merely states "singer -> target".
 * (#>>)- Allows the singer's energy to enter and pilfer/alter target's mind, program or data.
 * (#++>)- Executes command in vicinity briefly before returning back to singer as energy.

2nd Stage: Emotion (zzz)
In the 2nd Stage, it is easy to form the Emotion Statement. You can either use the Arlesong Emotion Sounds or the Xitheria Emotion Sounds.

3rd Stage: Song State (AAA)
This stage describes how the song was crafted, and how its power will be channel and used.

4th Stage: Song Server/Energy Source (BBB)
If the Song is from a Song Server, that all that has to be done is place the Server's name into there. However, if it is not from the Servers, then it must be described how, where and what it is. Usually you can choose which server to draw power from, but it mostly depends on which server you are connected to.

5th, 6th and 7th Stage (CCC, EEE and YYY)
The 5th, 6th and 7th Stages are easy enough. The 5th only requires the full name of the song. The 6th Stage is the same as the former if the target has a name; if not, then use words either from the Xitheria, Clusternia or Arlesong Notes. The same applies to the 7th Stage, which is basically a command. English commands can be used, but that reduces the song's power a fair level. Therefore, it is best advised to use words from the mentioned before for good results. Also, know that the more commands, the more energy is used.

12th Stage (uuuuuu)
The final stage is optional, and is where the song's special effects and value of power can be stated within the song. English can be used, but this language's own words are more preferred.

Energy Sources
Energy sources are usually depicted in sentences and statements, but can also be excluded from the sentence if the sentence itself doesn't invoke/require any energy. They are used well in succession with the 'CLS' command, but can also be used for others.

Energy Sources
Note: The ones in secondary brackets within first brackets are vowels that are only omitted if the Command Level chosen doesn't start with a vowel.

Levels of Command
Now, let's go on to the second level. You have noticed the "(---)" part between the letter behind them and the small letter after them in the Energy Sources chart, yes? That part is a bank where you would put the level of the action. That is to say, what type of action and effect the energy will have depending on the number you place in the bank. For example:

{Hz155URA} (hez-aria-ra) (I input the HzW Formula and the Command with the Superscript Code 155U! I enter the Command: TELEPATHY/CONNECTION!)

The formula now says that Hz-Waves are being used for the song's energy, and the superscript part, "155U". HzW in "155U" falls in the command category of "Telepathy/Connection". To put it in simple words, HzW is being used to invoke Telepathy/Connection.

Numeracy
As you have noticed in the chart above, the numerals have 2 forms: prefix or suffix.

Examples: 141518131- enepiri fiedemi decil fijberi tumil olihilja cent tigadese uni 1821- etode oliston dfadese uni 12965- tumil dfahilja tiseston zesdese quin 16- dece seli 1302- etode tigaston dua 201514- dfaberi etode fijston dece quas 161856924- enepiri zesdemi decil oliberi fijbag zeshilja tiseston dfadese quas

Songs
Songs that use the Xitheria Note Dialect are called EXIMs. The basic structure of those songs and their names would be like this: EXIM/::(yyy:)/_xxxxxx

The song's name would be written in normal form, with the starting letter as a capital. Names ends with (/.).

Codes (yyy:)
Codes are an optional choice in the Song's File Title Extension, and are mostly ignored. When used, they can enhance and empower the song's functions. The Song itself has its own functions defined by the singer's emotions and thoughts, but using the Codes can increase that function's capability, like an upgrade, or tempering a weapon to increase and enhance its quality. The most unique feature of the Codes is that they are spoken not in normal speech, but in frequencies, sound and tunes. They can, however, be spoken in normal frequencies if the speaker wishes to.

E.g.

Lexicon
To see the list of known words in the Xitheria Note dialect, please go to Xitheria Note/Lexicon.